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Inventory, items, and trading

Your bag, every item and its price, gathering loot, selling, crates, and moving items between players.
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This is the full player guide to everything you can own in the economy: the inventory, the item catalog, the shop, gathering, selling, crates, gifting, and trading. For the command syntax in one place, see the command reference. For jobs, XP, levels, and boosts, see Jobs, levels, and boosts.

Everything here is priced in FlCoins, the bot’s own currency. Shopping, gift tax, and trade tax all come out of your wallet, not your bank. Withdraw first if you need to.

Your inventory

!inventory (aliases !inv, !bag) shows everything you own.

CommandWhat you get
!inventoryAn image of your bag
!inventory textA plain list instead of the image

The image

The image has a header with your name, how many items you hold and how many different kinds, and the total sell value of everything that isn’t a tool. Below it are two sections.

  • Tools come first, in their own row.
  • Items is everything else: loot, crates, passive items, and boosts.

Each item is a card showing its icon, its name, what it sells for each, and a badge with how many you own (like x12). The card border and badge are coloured by rarity.

RarityColour
CommonGrey
UncommonGreen
RareBlue
LegendaryGold

Cards are sorted with the rarest first, and within a rarity the stack worth the most comes first. There are no pages. The image shows up to 20 item cards, and if you own more kinds than that, the last tile reads +N more. Use !inventory text or !item <name> to check something that’s hidden.

Text mode

!inventory text lists your items in three groups: Tools, Boxes (crates), and Loot, each with its rarity marker and count, plus the total sell value of your loot. The bot also falls back to this list on its own if it can’t draw the image.

Text mode only lists tools, crates, and loot. Passive items (Padlock, Lifesaver) and boosts (XP Tonic, Coin Charm) show up in the image, or check them with !item <name>.

Item kinds and rarities

Every item has a kind and a rarity.

KindHow it works
ToolUsed automatically by a gather command. Each use can break it
LootFound or won. Sell it, gift it, or trade it
CrateOpened with !use for coins or an item
PassiveWorks just by sitting in your inventory. Used up when it triggers
BoostStarted with !use for a timed bonus

Rarity is common, uncommon, rare, or legendary. It sets the colour in your bag and decides whether !sell all sells an item (see Selling).

Use !item <name> (alias !iteminfo) to look at any item. It shows the description, rarity, shop price, sell value, which crates it can drop from, which gather command finds it, and how many you own. Names and short aliases both work, so !item stag finds the Golden Stag.

The item catalog

Every item in the economy is below. Sells for is what !sell pays per copy. Anything with a shop price and no fixed value resells for half its price, rounded down.

Tools

ItemRarityBuySells forWhat it does
Hunting RifleCommon15075Needed for !hunt. Can break
Fishing RodCommon10050Needed for !fish. Can break
ShovelCommon8040Needed for !dig. Can break

Gather loot

ItemFound withRaritySells for
Rabbit!huntCommon6
Duck!huntCommon9
Boar!huntUncommon18
Deer!huntRare25
Golden Stag!huntLegendary150
Old Boot!fishCommon1
Sardine!fishCommon3
Trout!fishCommon6
Salmon!fishUncommon11
Tuna!fishRare25
Worm!digCommon2
Rusty Key!digCommon4
Bone!digUncommon9
Ancient Relic!digRare40
Gem!digLegendary120

Crates

ItemRarityBuySells forWhere from
Wooden CrateCommon12060Shop
Iron CrateUncommon300150Shop
Golden CrateRare650325Shop
Treasure ChestLegendaryNot sold90Fishing

Collectibles

These only come out of crates, never out of gathering. Aliases in brackets work in commands.

ItemRaritySells forDrops from
Lucky HorseshoeCommon20Wooden
Four Leaf CloverCommon28Wooden
Old CompassUncommon40Wooden
Pocket Watch (watch)Uncommon55Wooden, Iron
Silver Medal (silver)Uncommon60Wooden, Iron, Chest
Brass SpyglassUncommon70Wooden, Iron
Treasure Map (map)Rare90Iron, Chest
Ancient ScrollRare130Iron, Golden, Chest
Gold Medal (gold)Rare180Wooden, Iron, Golden, Chest
Crystal BallRare320Iron, Golden
Pearl Necklace (pearls)Rare380Iron, Golden, Chest
Gold Bar (bar)Rare450Iron, Golden
Diamond Ring (ring)Legendary500Wooden, Golden, Chest
Jeweled ChaliceLegendary900Golden
Magic Lamp (lamp)Legendary1,500Golden
Royal CrownLegendary3,000Golden

Passive items and boosts

ItemRarityBuySells forWhat it does
PadlockUncommon250125Stops the next robbery on your wallet. The robber pays a fine and the padlock is used up
LifesaverRare600300If you get caught robbing, it is used up instead of you paying the fine and going to jail
XP TonicUncommon8040!use for +50% XP for 1 hour. Stacks
Coin CharmRare9045!use for +50% FlCoins from claims and finds for 1 hour. Stacks

Passive items work as long as you own them, so keep one in your bag. See Robbing and jail for how they trigger. Boosts are started with !use, and the full rules (stacking, the 6 hour cap, what they affect) are in Jobs, levels, and boosts.

The shop

!shop (alias !store) shows everything for sale as an image, with what each item does, how many you own, and your wallet. If the image can’t be drawn, you get a text list instead.

ItemPriceResells for
Shovel8040
XP Tonic8040
Coin Charm9045
Fishing Rod10050
Wooden Crate12060
Hunting Rifle15075
Padlock250125
Iron Crate300150
Lifesaver600300
Golden Crate650325

The Treasure Chest and every loot item are not in the shop.

Buying

!buy <item> [amount] buys from the shop and takes the coins from your wallet.

  • The amount can be a number, all (as many as you can afford), half (half of that), or max.
  • You can buy up to 1,000 of an item per command.
  • Names and aliases both work: !buy rifle, !buy rod 2, !buy iron 3, !buy tonic all.
  • If you can’t afford it, the bot tells you what you need. Your bank isn’t touched, so !withdraw first.

Shop items resell for only half of what you paid. Buying something and selling it straight back loses half your coins, so only buy what you’ll use.

Gathering

!hunt, !fish, and !dig (alias !fishing for fish) send you out for loot. Each needs its tool in your inventory.

CommandToolCooldownXP
!huntHunting Rifle10 minutes6
!fishFishing Rod10 minutes6
!digShovel10 minutes6

Each use rolls once on the command’s find table below. Every roll starts the cooldown, even a miss.

  • Without the tool, the command tells you what to buy and doesn’t start the cooldown.
  • Every use has a 5% chance to break one copy of your tool. That makes a tool last about 20 uses on average. The reply tells you how many you have left, so you can own spares.
  • A broken tool is just one copy gone. If you own two Hunting Rifles, you still have one.
  • Finds go straight into your inventory. A Coin Charm boost raises the loose coins you find while digging.
  • If a server admin has turned off earning commands, the gather commands are off there as well.

Find tables

Chances are out of 100 for hunt and fish. The dig table adds up to 112 parts, so its percentages are slightly lower and are rounded.

ResultChanceSells for
Nothing15%0
Rabbit30%6
Duck22%9
Boar18%18
Deer12%25
Golden Stag3%150

Average find: about 14.5 FlCoins per hunt.

Tool wear costs you too. A Hunting Rifle breaks about every 20 uses, which works out to roughly 7.5 FlCoins per hunt, so hunting alone nets around 7 per use. A rod costs about 5 per cast and a shovel about 4 per dig. Gathering is a steady supplement to a job, not a fast way to get rich.

Run all three commands when each is ready. They have separate cooldowns, so you aren’t waiting on one to use the others.

Selling

!sell <item> [amount] turns items into wallet coins at their fixed sell price. You get the same price no matter how many you sell.

CommandWhat it sells
!sell <item>One of that item
!sell <item> <amount>That many. all sells every copy, half sells half
!sell allEvery common and uncommon loot item
!sell all raresEvery loot item, including rare and legendary finds
  • You can sell up to 100,000 of one item per command.
  • The result is a receipt image with what you sold, the total, and your new wallet.
  • Tools, crates, passive items, and boosts are never sold by !sell all. Sell those one by one by name if you really want to, at half their shop price.
  • When !sell all holds back rare finds, the receipt tells you, so you can sell them with !sell all rares or by name.
  • !sell everything does the same as !sell all rares.

Anything you sell by name goes, including crates and tools. !sell all is the safe one. Before !sell all rares, check !inventory for anything you meant to keep or trade.

Crates

Crates are the gamble of the economy. Each opening is one roll on the crate’s table, and gives either a coin payout or one item.

CratePriceAverage payoutWhere from
Wooden Crate120about 107Shop
Iron Crate300about 275Shop
Golden Crate650about 589Shop
Treasure ChestNot soldabout 181Fishing, 3% of casts

Average payout counts items at their sell price. The shop crates pay back a little less than they cost, so think of them as a fun way to spend coins rather than income. A Treasure Chest is the exception. It sells for 90 but is worth about 181 on average when opened, so open it.

Drop tables

Each row is the chance of that result on one opening.

ChanceResultWorth
30%Coins80 to 180
14%Coins210 to 350
14%Lucky Horseshoe20
12%Four Leaf Clover28
10%Old Compass40
8%Silver Medal60
5%Brass Spyglass70
4%Pocket Watch55
2%Gold Medal180
1%Diamond Ring500

Price 120, average about 107.

Looking at crates

  • !crates (aliases !crate, !cases) lists every crate as an image with its price, average payout, best drop and its chance, and how many you own.
  • !preview <crate> (aliases !contents, !crateinfo) shows the full drop table for one crate with the odds. It works on the Treasure Chest too. With no crate named it lists the crates.
  • !item <crate> shows its details and how to open it.

Opening crates

!use <crate> [amount] (alias !open) opens crates and pays out straight away.

  • You can open up to 10 crates per command. If you ask for more, the extras stay in your inventory and the bot says how many it opened.
  • all and half work for the amount, still capped at 10.
  • Coins go to your wallet and items go to your inventory. You get a result card with the total value, what you got, your wallet, and how many crates you have left.
  • Opening several crates merges identical items into stacks on the card. If there are more than 9 kinds of result, the card shows the top ones and a count of the rest.

The roll is finished and saved before anything is drawn, so the animation never changes what you got.

Watch the opening on the web

When you open a single crate, the bot can post a link, Watch the opening, to a page that plays the opening as a scrolling reel and lands on your result.

  • The link only appears when the bot’s host has set up a public address for it, so some bots won’t show one.
  • It’s a replay of a result that is already saved. The page never rolls anything itself.
  • The link works for 1 hour, and stops working earlier if the bot restarts. The result card in chat stays either way.
  • Opening several crates in one command gives the summary card only, with no link.

Passive items and boosts

Padlock and Lifesaver are the two passive items. Buy them once, keep them in your bag, and they trigger on their own during a robbery, then they’re used up. See Robbing and jail. Both can be gifted, traded, or sold like any other item, but don’t sell the one you’re relying on.

XP Tonic and Coin Charm are boosts. Start one with !use tonic or !use charm. Boost rules and what each one multiplies are covered in Jobs, levels, and boosts.

Gifting and paying

Three commands move value to other players. They share one set of rules, which exist to stop people funnelling coins between their own accounts.

CommandWhat movesTax
!pay <@user> <amount> (aliases !send, !transfer)FlCoins from your wallet10% of the amount, destroyed. They receive the rest
!gift <@user> <item> [amount] (alias !giveitem)Items10% of the items’ sell value, paid from your wallet and destroyed
!trade <@user> <your offer> for <their offer>Items and coins, both ways10% of the value gap only. A fair swap is free

Gifting items

!gift <@user> <item> [amount] gives items without asking for anything back.

  • The amount can be a number, all, or half. Up to 100,000 per command.
  • The tax is 10% of the items’ sell value (rounded up), taken from your wallet on top of the gift. The recipient gets the full amount of items. You need enough coins in your wallet to cover the tax.
  • The recipient isn’t pinged. The bot names them in the reply and nothing is sent to their inbox.
  • You can’t gift yourself or a bot.

Example: you gift 4 Boars (sell value 18 each). The items are worth 72, so the tax is 8 FlCoins, rounded up from 7.2.

!gift @sam boar 4
!gift @sam deer all

Paying coins

!pay <@user> <amount> sends wallet coins. The amount can be a number, all, half, or 2k-style. The 10% tax is taken out of what you send, so if you pay 1,000 they receive 900. A payment too small to survive the tax is refused.

Limits that apply to all three

RuleValue
Account age to sendYour economy account must be at least 24 hours old
Send limit25,000 per rolling 24 hours
Receive limit50,000 per rolling 24 hours
How items countAt their sell value
Who can receiveA mentioned player. A bare ID only works if that player already has an economy account

The send and receive limits are shared across !pay, !gift, and !trade. If you hit one, the bot tells you and you can try again as older transfers fall out of the 24 hour window. If a staff member has frozen an account, transfers with it are blocked.

Trading

!trade swaps items and coins between two players in one go. Both sides can offer items, coins, or both.

Writing an offer

!trade <@user> <your offer> for <their offer>

Each side is a list separated by commas or +. Each part is <amount> <item>, <item> <amount>, or <amount> coins.

You typeMeaning
2 rifle, 100 coins2 Hunting Rifles and 100 FlCoins
deer 33 Deer
50 coins50 FlCoins
1 map + 1 scrollA Treasure Map and an Ancient Scroll

Both sides need something in the offer. Item amounts are 1 to 99,999.

Step by step

1

Propose it

Write both sides, for example !trade @sam 2 rifle, 100 coins for 3 deer. The bot checks that you both actually own what’s offered and shows the offer in chat, pinging the other player on purpose so they can answer.

2

Check the tax line

If the two sides aren’t worth the same, the offer shows who pays the tax and how much. A fair swap shows no tax.

3

The other player answers

They have 60 seconds to react with ✅ to accept or ❌ to decline. Only the player you named can answer. If nobody reacts in time, the trade expires.

4

The swap happens

On accept, everything is exchanged in a single step, or nothing is. If either of you no longer has everything in the offer when it runs, the bot says so and nothing moves.

Fair trade versus tax

The bot adds up each side: coins plus the sell value of the items.

  • If the sides are worth the same, the trade is free.
  • If they differ, the player giving more value pays a 10% tax on the difference, from their wallet, and it’s destroyed. The other player pays nothing.
  • That player needs enough wallet coins for the tax on top of any coins they offered.

Example: you offer 2 Hunting Rifles (150 sell value) and 100 FlCoins, 250 in total. Sam offers 3 Deer (75). You are giving 175 more, so you pay 10% of 175, which is 18 FlCoins (rounded up), from your wallet.

Example of a fair swap: 3 Boars (54) for 6 Ducks (54). Same value, no tax.

Rules and limits

  • The age lock, send limit, and receive limit above apply. The limits are checked against the player giving more value.
  • You can have one open offer at a time, and there’s a short pause (about 20 seconds) before you can send another. Other players can still send offers to you.
  • You can’t trade with yourself or a bot.
  • Coins in a trade come from the wallet, never the bank.

Trades are final once both of you have agreed. Check the offer, especially the item names and amounts, before reacting with ✅.

From first tool to first crate

A worked example for a new player, using average results. Your own luck will vary.

1

Earn your first coins

Take a job with !work and claim your timed rewards. You’ll want about 100 FlCoins for a Fishing Rod.

2

Buy a tool

!buy rod costs 100. The rod lasts about 20 casts. Check your bag with !inventory.

3

Fish and sell

Run !fish every 10 minutes. About 20 casts later you’ve found around 190 FlCoins of fish. Cash them in with !sell all.

4

Look at the crates

!crates lists the prices, and !preview wooden shows the odds. A Wooden Crate is 120.

5

Buy and open one

!buy wooden, then !use wooden. On average it pays about 107, with a small chance at something much better, like a Diamond Ring worth 500.

6

Keep the good stuff

Rare and legendary finds aren’t sold by !sell all. Keep them to trade, or sell them with !sell all rares or by name when you want the coins.

While fishing, about 3 casts in 100 pull up a Treasure Chest. Open it with !use chest. It’s worth about twice its 90 sell price.

Tips

  • Sell loot, open chests. Loot is only worth its sell value. Treasure Chests are worth more opened than sold.
  • Keep spare tools. A tool breaks without warning on 5% of uses. A spare means no downtime.
  • Bank your coins. Shopping uses your wallet, but robbers can take from it. Keep what you aren’t spending in the bank.
  • Look before you sell all rares. It sells everything the plain version holds back.
  • Gift in bulk, not often. Tax is 10% of value no matter how you split it, so there’s no saving from many small gifts, and they all count toward the same 25,000 limit.
  • Make trades even. A fair swap costs nothing. Match values, or add coins, to avoid the tax.
  • Check !item first. It shows where something comes from and what it sells for before you spend or sell.

Common questions

The image shows up to 20 item cards and collapses the rest into a +N more tile. It shows the rarest first. Use !inventory text for tools, crates, and loot, or !item <name> for any single item.

You either asked for text, or the bot couldn’t draw the image and fell back to the list. Run !inventory again.

On purpose. !sell all only sells common and uncommon loot. Use !sell all rares to include rare and legendary finds, or sell one by name, like !sell deer all.

It only sells loot. Crates, tools, passive items, and boosts are kept. Open crates with !use, or sell one by name.

Gathering needs the matching tool: Hunting Rifle for !hunt, Fishing Rod for !fish, Shovel for !dig. Buy one with !buy. If your last one broke, the reply said so.

Shopping, gift tax, and trade tax all use your wallet. Coins in the bank don’t count. Run !withdraw first.

!use opens at most 10 crates per command. Run it again for the rest.

Your economy account needs to be at least 24 hours old before you can send coins or items. In a trade, this applies to whoever is giving more value.

You can send at most 25,000 and receive at most 50,000 per rolling 24 hours, counting !pay, !gift, and !trade together, with items at sell value. Wait for older transfers to fall out of the window.

Declined means the other player reacted ❌. Expired means they didn’t answer within 60 seconds. Failed means someone no longer had everything in the offer when it ran, or a limit was hit. In every case nothing was exchanged.

A trade is only taxed when one side is worth more than the other, and only on the difference. The tax stops people from moving coins between their own accounts by calling it a trade. Even trades cost nothing.