> For clean Markdown of any page, append .md to the page URL.
> For a complete documentation index, see https://docs.fluxerlist.com/llms.txt.
> For AI client integration (Claude Code, Cursor, etc.), connect to the MCP server at https://docs.fluxerlist.com/_mcp/server.

# Inventory, items, and trading

This is the full player guide to everything you can own in the [economy](/bot-economy): the inventory, the item catalog, the shop, gathering, selling, crates, gifting, and trading. For the command syntax in one place, see the [command reference](/bot-commands). For jobs, XP, levels, and boosts, see [Jobs, levels, and boosts](/bot-economy-work).

> **Note**
>
> Everything here is priced in **FlCoins**, the bot's own currency. Shopping, gift tax, and trade tax all come out of your **wallet**, not your bank. Withdraw first if you need to.

## Your inventory

`!inventory` (aliases `!inv`, `!bag`) shows everything you own.

| Command           | What you get                      |
| ----------------- | --------------------------------- |
| `!inventory`      | An image of your bag              |
| `!inventory text` | A plain list instead of the image |

### The image

The image has a header with your name, how many items you hold and how many different kinds, and the **total sell value** of everything that isn't a tool. Below it are two sections.

* **Tools** come first, in their own row.
* **Items** is everything else: loot, crates, passive items, and boosts.

Each item is a card showing its icon, its name, what it sells for **each**, and a badge with how many you own (like `x12`). The card border and badge are coloured by rarity.

| Rarity    | Colour |
| --------- | ------ |
| Common    | Grey   |
| Uncommon  | Green  |
| Rare      | Blue   |
| Legendary | Gold   |

Cards are sorted with the rarest first, and within a rarity the stack worth the most comes first. There are no pages. The image shows up to **20** item cards, and if you own more kinds than that, the last tile reads `+N more`. Use `!inventory text` or `!item <name>` to check something that's hidden.

### Text mode

`!inventory text` lists your items in three groups: **Tools**, **Boxes** (crates), and **Loot**, each with its rarity marker and count, plus the total sell value of your loot. The bot also falls back to this list on its own if it can't draw the image.

> **Note**
>
> Text mode only lists tools, crates, and loot. Passive items (Padlock, Lifesaver) and boosts (XP Tonic, Coin Charm) show up in the image, or check them with `!item <name>`.

## Item kinds and rarities

Every item has a **kind** and a **rarity**.

| Kind    | How it works                                                      |
| ------- | ----------------------------------------------------------------- |
| Tool    | Used automatically by a gather command. Each use can break it     |
| Loot    | Found or won. Sell it, gift it, or trade it                       |
| Crate   | Opened with `!use` for coins or an item                           |
| Passive | Works just by sitting in your inventory. Used up when it triggers |
| Boost   | Started with `!use` for a timed bonus                             |

Rarity is common, uncommon, rare, or legendary. It sets the colour in your bag and decides whether `!sell all` sells an item (see [Selling](#selling)).

Use `!item <name>` (alias `!iteminfo`) to look at any item. It shows the description, rarity, shop price, sell value, which crates it can drop from, which gather command finds it, and how many you own. Names and short aliases both work, so `!item stag` finds the Golden Stag.

## The item catalog

Every item in the economy is below. **Sells for** is what `!sell` pays per copy. Anything with a shop price and no fixed value resells for **half its price**, rounded down.

### Tools

| Item          | Rarity | Buy | Sells for | What it does                  |
| ------------- | ------ | --- | --------- | ----------------------------- |
| Hunting Rifle | Common | 150 | 75        | Needed for `!hunt`. Can break |
| Fishing Rod   | Common | 100 | 50        | Needed for `!fish`. Can break |
| Shovel        | Common | 80  | 40        | Needed for `!dig`. Can break  |

### Gather loot

| Item          | Found with | Rarity    | Sells for |
| ------------- | ---------- | --------- | --------- |
| Rabbit        | `!hunt`    | Common    | 6         |
| Duck          | `!hunt`    | Common    | 9         |
| Boar          | `!hunt`    | Uncommon  | 18        |
| Deer          | `!hunt`    | Rare      | 25        |
| Golden Stag   | `!hunt`    | Legendary | 150       |
| Old Boot      | `!fish`    | Common    | 1         |
| Sardine       | `!fish`    | Common    | 3         |
| Trout         | `!fish`    | Common    | 6         |
| Salmon        | `!fish`    | Uncommon  | 11        |
| Tuna          | `!fish`    | Rare      | 25        |
| Worm          | `!dig`     | Common    | 2         |
| Rusty Key     | `!dig`     | Common    | 4         |
| Bone          | `!dig`     | Uncommon  | 9         |
| Ancient Relic | `!dig`     | Rare      | 40        |
| Gem           | `!dig`     | Legendary | 120       |

### Crates

| Item           | Rarity    | Buy      | Sells for | Where from |
| -------------- | --------- | -------- | --------- | ---------- |
| Wooden Crate   | Common    | 120      | 60        | Shop       |
| Iron Crate     | Uncommon  | 300      | 150       | Shop       |
| Golden Crate   | Rare      | 650      | 325       | Shop       |
| Treasure Chest | Legendary | Not sold | 90        | Fishing    |

### Collectibles

These only come out of crates, never out of gathering. Aliases in brackets work in commands.

| Item                      | Rarity    | Sells for | Drops from                  |
| ------------------------- | --------- | --------- | --------------------------- |
| Lucky Horseshoe           | Common    | 20        | Wooden                      |
| Four Leaf Clover          | Common    | 28        | Wooden                      |
| Old Compass               | Uncommon  | 40        | Wooden                      |
| Pocket Watch (`watch`)    | Uncommon  | 55        | Wooden, Iron                |
| Silver Medal (`silver`)   | Uncommon  | 60        | Wooden, Iron, Chest         |
| Brass Spyglass            | Uncommon  | 70        | Wooden, Iron                |
| Treasure Map (`map`)      | Rare      | 90        | Iron, Chest                 |
| Ancient Scroll            | Rare      | 130       | Iron, Golden, Chest         |
| Gold Medal (`gold`)       | Rare      | 180       | Wooden, Iron, Golden, Chest |
| Crystal Ball              | Rare      | 320       | Iron, Golden                |
| Pearl Necklace (`pearls`) | Rare      | 380       | Iron, Golden, Chest         |
| Gold Bar (`bar`)          | Rare      | 450       | Iron, Golden                |
| Diamond Ring (`ring`)     | Legendary | 500       | Wooden, Golden, Chest       |
| Jeweled Chalice           | Legendary | 900       | Golden                      |
| Magic Lamp (`lamp`)       | Legendary | 1,500     | Golden                      |
| Royal Crown               | Legendary | 3,000     | Golden                      |

### Passive items and boosts

| Item       | Rarity   | Buy | Sells for | What it does                                                                              |
| ---------- | -------- | --- | --------- | ----------------------------------------------------------------------------------------- |
| Padlock    | Uncommon | 250 | 125       | Stops the next robbery on your wallet. The robber pays a fine and the padlock is used up  |
| Lifesaver  | Rare     | 600 | 300       | If you get caught robbing, it is used up instead of you paying the fine and going to jail |
| XP Tonic   | Uncommon | 80  | 40        | `!use` for +50% XP for 1 hour. Stacks                                                     |
| Coin Charm | Rare     | 90  | 45        | `!use` for +50% FlCoins from claims and finds for 1 hour. Stacks                          |

Passive items work as long as you own them, so keep one in your bag. See [Robbing and jail](/bot-economy#robbing-and-jail) for how they trigger. Boosts are started with `!use`, and the full rules (stacking, the 6 hour cap, what they affect) are in [Jobs, levels, and boosts](/bot-economy-work).

## The shop

`!shop` (alias `!store`) shows everything for sale as an image, with what each item does, how many you own, and your wallet. If the image can't be drawn, you get a text list instead.

| Item          | Price | Resells for |
| ------------- | ----- | ----------- |
| Shovel        | 80    | 40          |
| XP Tonic      | 80    | 40          |
| Coin Charm    | 90    | 45          |
| Fishing Rod   | 100   | 50          |
| Wooden Crate  | 120   | 60          |
| Hunting Rifle | 150   | 75          |
| Padlock       | 250   | 125         |
| Iron Crate    | 300   | 150         |
| Lifesaver     | 600   | 300         |
| Golden Crate  | 650   | 325         |

The Treasure Chest and every loot item are **not** in the shop.

### Buying

`!buy <item> [amount]` buys from the shop and takes the coins from your wallet.

* The amount can be a number, `all` (as many as you can afford), `half` (half of that), or `max`.
* You can buy up to **1,000** of an item per command.
* Names and aliases both work: `!buy rifle`, `!buy rod 2`, `!buy iron 3`, `!buy tonic all`.
* If you can't afford it, the bot tells you what you need. Your **bank** isn't touched, so `!withdraw` first.

> **Warning**
>
> Shop items resell for only half of what you paid. Buying something and selling it straight back loses half your coins, so only buy what you'll use.

## Gathering

`!hunt`, `!fish`, and `!dig` (alias `!fishing` for fish) send you out for loot. Each needs its tool in your inventory.

| Command | Tool          | Cooldown   | XP |
| ------- | ------------- | ---------- | -- |
| `!hunt` | Hunting Rifle | 10 minutes | 6  |
| `!fish` | Fishing Rod   | 10 minutes | 6  |
| `!dig`  | Shovel        | 10 minutes | 6  |

Each use rolls once on the command's find table below. Every roll starts the cooldown, even a miss.

* Without the tool, the command tells you what to buy and doesn't start the cooldown.
* Every use has a **5%** chance to break one copy of your tool. That makes a tool last about 20 uses on average. The reply tells you how many you have left, so you can own spares.
* A broken tool is just one copy gone. If you own two Hunting Rifles, you still have one.
* Finds go straight into your inventory. A **Coin Charm** boost raises the loose coins you find while digging.
* If a server admin has turned off [earning commands](/bot-tokens#turning-earning-off), the gather commands are off there as well.

### Find tables

Chances are out of 100 for hunt and fish. The dig table adds up to 112 parts, so its percentages are slightly lower and are rounded.

#### Hunt

| Result      | Chance | Sells for |
| ----------- | ------ | --------- |
| Nothing     | 15%    | 0         |
| Rabbit      | 30%    | 6         |
| Duck        | 22%    | 9         |
| Boar        | 18%    | 18        |
| Deer        | 12%    | 25        |
| Golden Stag | 3%     | 150       |

Average find: about **14.5** FlCoins per hunt.

#### Fish

| Result         | Chance | Sells for       |
| -------------- | ------ | --------------- |
| Old Boot       | 15%    | 1               |
| Sardine        | 30%    | 3               |
| Trout          | 25%    | 6               |
| Salmon         | 18%    | 11              |
| Tuna           | 9%     | 25              |
| Treasure Chest | 3%     | 90 (or open it) |

Fishing never comes up empty, but the Old Boot is nearly worthless. Average find: about **9.4** FlCoins per cast if you sell the chests, and more if you open them.

#### Dig

| Result        | Chance | Sells for                   |
| ------------- | ------ | --------------------------- |
| Nothing       | 12.5%  | 0                           |
| Loose coins   | 10.7%  | 3 to 9 coins, paid directly |
| Worm          | 26.8%  | 2                           |
| Rusty Key     | 22.3%  | 4                           |
| Bone          | 17.9%  | 9                           |
| Ancient Relic | 7.1%   | 40                          |
| Gem           | 2.7%   | 120                         |

Average find: about **9.6** FlCoins per dig.

Tool wear costs you too. A Hunting Rifle breaks about every 20 uses, which works out to roughly 7.5 FlCoins per hunt, so hunting alone nets around 7 per use. A rod costs about 5 per cast and a shovel about 4 per dig. Gathering is a steady supplement to a [job](/bot-economy-work), not a fast way to get rich.

> **Tip**
>
> Run all three commands when each is ready. They have separate cooldowns, so you aren't waiting on one to use the others.

## Selling

`!sell <item> [amount]` turns items into wallet coins at their fixed sell price. You get the same price no matter how many you sell.

| Command                 | What it sells                                           |
| ----------------------- | ------------------------------------------------------- |
| `!sell <item>`          | One of that item                                        |
| `!sell <item> <amount>` | That many. `all` sells every copy, `half` sells half    |
| `!sell all`             | Every **common and uncommon loot** item                 |
| `!sell all rares`       | Every loot item, **including rare and legendary** finds |

* You can sell up to **100,000** of one item per command.
* The result is a receipt image with what you sold, the total, and your new wallet.
* Tools, crates, passive items, and boosts are never sold by `!sell all`. Sell those one by one by name if you really want to, at half their shop price.
* When `!sell all` holds back rare finds, the receipt tells you, so you can sell them with `!sell all rares` or by name.
* `!sell everything` does the same as `!sell all rares`.

> **Warning**
>
> Anything you sell by name goes, including crates and tools. `!sell all` is the safe one. Before `!sell all rares`, check `!inventory` for anything you meant to keep or trade.

## Crates

Crates are the gamble of the economy. Each opening is **one roll** on the crate's table, and gives either a coin payout or one item.

| Crate          | Price    | Average payout | Where from           |
| -------------- | -------- | -------------- | -------------------- |
| Wooden Crate   | 120      | about 107      | Shop                 |
| Iron Crate     | 300      | about 275      | Shop                 |
| Golden Crate   | 650      | about 589      | Shop                 |
| Treasure Chest | Not sold | about 181      | Fishing, 3% of casts |

Average payout counts items at their sell price. The shop crates pay back a little less than they cost, so think of them as a fun way to spend coins rather than income. A Treasure Chest is the exception. It sells for 90 but is worth about 181 on average when opened, so open it.

### Drop tables

Each row is the chance of that result on one opening.

#### Wooden Crate

| Chance | Result           | Worth      |
| ------ | ---------------- | ---------- |
| 30%    | Coins            | 80 to 180  |
| 14%    | Coins            | 210 to 350 |
| 14%    | Lucky Horseshoe  | 20         |
| 12%    | Four Leaf Clover | 28         |
| 10%    | Old Compass      | 40         |
| 8%     | Silver Medal     | 60         |
| 5%     | Brass Spyglass   | 70         |
| 4%     | Pocket Watch     | 55         |
| 2%     | Gold Medal       | 180        |
| 1%     | Diamond Ring     | 500        |

Price 120, average about 107.

#### Iron Crate

| Chance | Result         | Worth      |
| ------ | -------------- | ---------- |
| 22%    | Coins          | 380 to 600 |
| 10%    | Coins          | 650 to 950 |
| 12%    | Pocket Watch   | 55         |
| 10%    | Brass Spyglass | 70         |
| 9%     | Silver Medal   | 60         |
| 10%    | Treasure Map   | 90         |
| 10%    | Ancient Scroll | 130        |
| 8%     | Gold Medal     | 180        |
| 5%     | Crystal Ball   | 320        |
| 3%     | Pearl Necklace | 380        |
| 1%     | Gold Bar       | 450        |

Price 300, average about 275.

#### Golden Crate

| Chance | Result          | Worth          |
| ------ | --------------- | -------------- |
| 20%    | Coins           | 500 to 900     |
| 8%     | Coins           | 1,000 to 1,500 |
| 12%    | Ancient Scroll  | 130            |
| 12%    | Gold Medal      | 180            |
| 11%    | Pearl Necklace  | 380            |
| 10%    | Gold Bar        | 450            |
| 8%     | Crystal Ball    | 320            |
| 8%     | Diamond Ring    | 500            |
| 6%     | Jeweled Chalice | 900            |
| 3%     | Magic Lamp      | 1,500          |
| 2%     | Royal Crown     | 3,000          |

Price 650, average about 589.

#### Treasure Chest

| Chance | Result         | Worth      |
| ------ | -------------- | ---------- |
| 40%    | Coins          | 100 to 220 |
| 20%    | Coins          | 230 to 400 |
| 12%    | Silver Medal   | 60         |
| 10%    | Treasure Map   | 90         |
| 8%     | Ancient Scroll | 130        |
| 6%     | Gold Medal     | 180        |
| 3%     | Pearl Necklace | 380        |
| 1%     | Diamond Ring   | 500        |

Found while fishing, average about 181.

### Looking at crates

* `!crates` (aliases `!crate`, `!cases`) lists every crate as an image with its price, average payout, best drop and its chance, and how many you own.
* `!preview <crate>` (aliases `!contents`, `!crateinfo`) shows the full drop table for one crate with the odds. It works on the Treasure Chest too. With no crate named it lists the crates.
* `!item <crate>` shows its details and how to open it.

### Opening crates

`!use <crate> [amount]` (alias `!open`) opens crates and pays out straight away.

* You can open up to **10** crates per command. If you ask for more, the extras stay in your inventory and the bot says how many it opened.
* `all` and `half` work for the amount, still capped at 10.
* Coins go to your wallet and items go to your inventory. You get a result card with the total value, what you got, your wallet, and how many crates you have left.
* Opening several crates merges identical items into stacks on the card. If there are more than 9 kinds of result, the card shows the top ones and a count of the rest.

The roll is finished and saved before anything is drawn, so the animation never changes what you got.

### Watch the opening on the web

When you open a **single** crate, the bot can post a link, **Watch the opening**, to a page that plays the opening as a scrolling reel and lands on your result.

* The link only appears when the bot's host has set up a public address for it, so some bots won't show one.
* It's a replay of a result that is already saved. The page never rolls anything itself.
* The link works for **1 hour**, and stops working earlier if the bot restarts. The result card in chat stays either way.
* Opening several crates in one command gives the summary card only, with no link.

## Passive items and boosts

**Padlock** and **Lifesaver** are the two passive items. Buy them once, keep them in your bag, and they trigger on their own during a robbery, then they're used up. See [Robbing and jail](/bot-economy#robbing-and-jail). Both can be gifted, traded, or sold like any other item, but don't sell the one you're relying on.

**XP Tonic** and **Coin Charm** are boosts. Start one with `!use tonic` or `!use charm`. Boost rules and what each one multiplies are covered in [Jobs, levels, and boosts](/bot-economy-work).

## Gifting and paying

Three commands move value to other players. They share one set of rules, which exist to stop people funnelling coins between their own accounts.

| Command                                                | What moves                 | Tax                                                               |
| ------------------------------------------------------ | -------------------------- | ----------------------------------------------------------------- |
| `!pay <@user> <amount>` (aliases `!send`, `!transfer`) | FlCoins from your wallet   | 10% of the amount, destroyed. They receive the rest               |
| `!gift <@user> <item> [amount]` (alias `!giveitem`)    | Items                      | 10% of the items' sell value, paid from your wallet and destroyed |
| `!trade <@user> <your offer> for <their offer>`        | Items and coins, both ways | 10% of the value gap only. A fair swap is free                    |

### Gifting items

`!gift <@user> <item> [amount]` gives items without asking for anything back.

* The amount can be a number, `all`, or `half`. Up to 100,000 per command.
* The tax is **10% of the items' sell value** (rounded up), taken from your **wallet** on top of the gift. The recipient gets the full amount of items. You need enough coins in your wallet to cover the tax.
* The recipient isn't pinged. The bot names them in the reply and nothing is sent to their inbox.
* You can't gift yourself or a bot.

Example: you gift 4 Boars (sell value 18 each). The items are worth 72, so the tax is 8 FlCoins, rounded up from 7.2.

```text
!gift @sam boar 4
!gift @sam deer all
```

### Paying coins

`!pay <@user> <amount>` sends wallet coins. The amount can be a number, `all`, `half`, or `2k`-style. The 10% tax is taken **out of** what you send, so if you pay 1,000 they receive 900. A payment too small to survive the tax is refused.

### Limits that apply to all three

| Rule                | Value                                                                                  |
| ------------------- | -------------------------------------------------------------------------------------- |
| Account age to send | Your economy account must be at least **24 hours** old                                 |
| Send limit          | **25,000** per rolling 24 hours                                                        |
| Receive limit       | **50,000** per rolling 24 hours                                                        |
| How items count     | At their sell value                                                                    |
| Who can receive     | A mentioned player. A bare ID only works if that player already has an economy account |

The send and receive limits are shared across `!pay`, `!gift`, and `!trade`. If you hit one, the bot tells you and you can try again as older transfers fall out of the 24 hour window. If a staff member has frozen an account, transfers with it are blocked.

## Trading

`!trade` swaps items and coins between two players in one go. Both sides can offer items, coins, or both.

### Writing an offer

```text
!trade <@user> <your offer> for <their offer>
```

Each side is a list separated by commas or `+`. Each part is `<amount> <item>`, `<item> <amount>`, or `<amount> coins`.

| You type             | Meaning                              |
| -------------------- | ------------------------------------ |
| `2 rifle, 100 coins` | 2 Hunting Rifles and 100 FlCoins     |
| `deer 3`             | 3 Deer                               |
| `50 coins`           | 50 FlCoins                           |
| `1 map + 1 scroll`   | A Treasure Map and an Ancient Scroll |

Both sides need something in the offer. Item amounts are 1 to 99,999.

### Step by step

#### Propose it

Write both sides, for example `!trade @sam 2 rifle, 100 coins for 3 deer`. The bot checks that you both actually own what's offered and shows the offer in chat, pinging the other player on purpose so they can answer.

#### Check the tax line

If the two sides aren't worth the same, the offer shows who pays the tax and how much. A fair swap shows no tax.

#### The other player answers

They have **60 seconds** to react with ✅ to accept or ❌ to decline. Only the player you named can answer. If nobody reacts in time, the trade expires.

#### The swap happens

On accept, everything is exchanged in a single step, or nothing is. If either of you no longer has everything in the offer when it runs, the bot says so and nothing moves.

### Fair trade versus tax

The bot adds up each side: coins plus the sell value of the items.

* If the sides are worth the same, the trade is **free**.
* If they differ, the player giving **more** value pays a **10%** tax on the **difference**, from their wallet, and it's destroyed. The other player pays nothing.
* That player needs enough wallet coins for the tax **on top of** any coins they offered.

Example: you offer 2 Hunting Rifles (150 sell value) and 100 FlCoins, 250 in total. Sam offers 3 Deer (75). You are giving 175 more, so you pay 10% of 175, which is 18 FlCoins (rounded up), from your wallet.

Example of a fair swap: 3 Boars (54) for 6 Ducks (54). Same value, no tax.

### Rules and limits

* The age lock, send limit, and receive limit above apply. The limits are checked against the player giving more value.
* You can have one open offer at a time, and there's a short pause (about 20 seconds) before you can send another. Other players can still send offers to you.
* You can't trade with yourself or a bot.
* Coins in a trade come from the wallet, never the bank.

> **Warning**
>
> Trades are final once both of you have agreed. Check the offer, especially the item names and amounts, before reacting with ✅.

## From first tool to first crate

A worked example for a new player, using average results. Your own luck will vary.

#### Earn your first coins

Take a job with [`!work`](/bot-economy-work) and claim your timed rewards. You'll want about 100 FlCoins for a Fishing Rod.

#### Buy a tool

`!buy rod` costs 100. The rod lasts about 20 casts. Check your bag with `!inventory`.

#### Fish and sell

Run `!fish` every 10 minutes. About 20 casts later you've found around 190 FlCoins of fish. Cash them in with `!sell all`.

#### Look at the crates

`!crates` lists the prices, and `!preview wooden` shows the odds. A Wooden Crate is 120.

#### Buy and open one

`!buy wooden`, then `!use wooden`. On average it pays about 107, with a small chance at something much better, like a Diamond Ring worth 500.

#### Keep the good stuff

Rare and legendary finds aren't sold by `!sell all`. Keep them to trade, or sell them with `!sell all rares` or by name when you want the coins.

While fishing, about 3 casts in 100 pull up a Treasure Chest. Open it with `!use chest`. It's worth about twice its 90 sell price.

## Tips

* **Sell loot, open chests.** Loot is only worth its sell value. Treasure Chests are worth more opened than sold.
* **Keep spare tools.** A tool breaks without warning on 5% of uses. A spare means no downtime.
* **Bank your coins.** Shopping uses your wallet, but robbers can take from it. Keep what you aren't spending in the bank.
* **Look before you `sell all rares`.** It sells everything the plain version holds back.
* **Gift in bulk, not often.** Tax is 10% of value no matter how you split it, so there's no saving from many small gifts, and they all count toward the same 25,000 limit.
* **Make trades even.** A fair swap costs nothing. Match values, or add coins, to avoid the tax.
* **Check `!item` first.** It shows where something comes from and what it sells for before you spend or sell.

## Common questions

#### My inventory image is missing something I own

The image shows up to 20 item cards and collapses the rest into a `+N more` tile. It shows the rarest first. Use `!inventory text` for tools, crates, and loot, or `!item <name>` for any single item.

#### I got a text list instead of the image

You either asked for `text`, or the bot couldn't draw the image and fell back to the list. Run `!inventory` again.

#### \`!sell all\` didn't sell my Deer or Gem

On purpose. `!sell all` only sells common and uncommon loot. Use `!sell all rares` to include rare and legendary finds, or sell one by name, like `!sell deer all`.

#### \`!sell all\` didn't sell my crates or tools

It only sells loot. Crates, tools, passive items, and boosts are kept. Open crates with `!use`, or sell one by name.

#### The bot says I need a tool

Gathering needs the matching tool: Hunting Rifle for `!hunt`, Fishing Rod for `!fish`, Shovel for `!dig`. Buy one with `!buy`. If your last one broke, the reply said so.

#### I can't afford something even though I have coins

Shopping, gift tax, and trade tax all use your **wallet**. Coins in the bank don't count. Run `!withdraw` first.

#### I opened a crate but there was no web link

The link appears only when you open a single crate and the bot's host has a public address set up. Links also expire after an hour. Your result card is always posted in chat.

#### I can't open all my crates at once

`!use` opens at most 10 crates per command. Run it again for the rest.

#### \`!gift\` or \`!trade\` says my account is too new

Your economy account needs to be at least 24 hours old before you can send coins or items. In a trade, this applies to whoever is giving more value.

#### I hit a send or receive limit

You can send at most 25,000 and receive at most 50,000 per rolling 24 hours, counting `!pay`, `!gift`, and `!trade` together, with items at sell value. Wait for older transfers to fall out of the window.

#### My trade was declined, expired, or failed

Declined means the other player reacted ❌. Expired means they didn't answer within 60 seconds. Failed means someone no longer had everything in the offer when it ran, or a limit was hit. In every case nothing was exchanged.

#### Why is there tax on a trade?

A trade is only taxed when one side is worth more than the other, and only on the difference. The tax stops people from moving coins between their own accounts by calling it a trade. Even trades cost nothing.

#### [Jobs, levels, and boosts](/bot-economy-work)

Earn the coins that fund your tools and crates.