Skip to navigation

Work, levels, and boosts

The full guide to jobs, shifts, weekly quotas, promotions, XP, levels, and the boosts that speed them up.
View as Markdown

This is the deep dive on how you earn a steady income and grow your account in the economy. It covers jobs and shifts, the weekly quota, promotions, how XP turns into levels, and the two boost items. Command syntax is in the command reference, and the items you buy and carry are in the inventory guide.

Everything here pays in FlCoins, the bot’s own currency. You don’t need a linked FluxerList account to work.

The short version

1

Take a tier 1 job

Run !jobs, pick one, and run !work apply <job>. Tier 1 jobs are open to everyone from level 1.

2

Work a shift every 2 hours

!work pays FlCoins and XP. Do at least your weekly quota of shifts so you don’t get fired.

3

Level up and promote

Reach the shifts and level a promotion asks for, then run !work promote.

4

Boost it

An XP Tonic or Coin Charm from the shop makes an hour of shifts pay more.

Getting your first job

You need a job before !work does anything. Without one, !work just tells you to pick a job.

  1. Run !jobs (or !work list) to see the job board. Jobs you qualify for are shown in green, locked ones in grey, and your current job is marked.
  2. Run !work apply <job>, for example !work apply courier.
  3. Run !work to start your first shift. If you have never worked before, there’s no wait.
!work apply dishwasher
!work apply line cook
!work courier
  • Job names can be typed with spaces, dashes, or underscores, and in any case.
  • !work <job> is a shortcut for !work apply <job>.
  • You can only hold one job at a time. If you already have one, resign first or promote.
  • Taking a job doesn’t cost anything.

Tier 1 jobs differ slightly in pay and are otherwise the same. Pick any, because every branch leads to a tier 3 job that pays about the same. The branch only decides the names and the flavour text on your shift cards.

The job board

There are four branches with three tiers each, so twelve jobs. Pay is a range per shift before the shift outcome is applied (see How a shift works).

TierLevel neededLifetime shifts neededQuota per weekXP per shift
1NoneNone215
2512322
31252532

Kitchen

TierJobPay per shiftQuota per weekLevelLifetime shifts
1Dishwasher40 to 652Open to everyoneNone
2Line Cook90 to 1403512
3Head Chef190 to 28051252

Delivery

TierJobPay per shiftQuota per weekLevelLifetime shifts
1Courier35 to 752Open to everyoneNone
2Driver85 to 1503512
3Pilot180 to 30051252

Workshop

TierJobPay per shiftQuota per weekLevelLifetime shifts
1Apprentice45 to 602Open to everyoneNone
2Blacksmith95 to 1353512
3Engineer195 to 29051252

Farm

TierJobPay per shiftQuota per weekLevelLifetime shifts
1Farmhand38 to 682Open to everyoneNone
2Farmer88 to 1423512
3Rancher185 to 29551252

Lifetime shifts counts every shift you have ever worked, in any job. It is kept when you resign, get fired, or get promoted. That is why you can apply for a tier 2 or 3 job directly once you meet its level and lifetime shifts, even if you left your old job.

How a shift works

!work (aliases !job, !shift) does one shift.

  • Cooldown: 2 hours between shifts. The wait is tracked from your last paid shift, so resigning and re-applying doesn’t reset it.
  • Pay: a random amount inside your job’s range, then multiplied by how the shift went.
  • XP: your job’s XP (15, 22, or 32) goes along with the pay.
  • Pay goes into your wallet, not your bank.

Great, normal, and poor shifts

Every shift rolls an outcome after the pay is picked.

OutcomeChancePay
Great shift15%1.5x
Solid (normal) shift75%1x
Rough (poor) shift10%0.5x

So a Head Chef rolling 250 earns 375 on a great shift and 125 on a rough one. A Coin Charm adds on top, see Boosts.

What the cards show

Most work commands answer with a card image. If the card can’t be drawn, you get the same information as a plain embed.

CardWhat it shows
Shift resultA line about what you did, the coins earned (big number), whether it was a great, solid, or rough shift, any Coin Charm bonus, your weekly quota bar, your promotion progress bar, your wallet, the XP gained, and when the next shift is
Job statusYour job and pay range, shifts in this job and lifetime, the quota bar with the time left in the week, the promotion bar for the next tier, and when your next shift is ready
Job boardEvery job with its branch, tier, requirements, quota and pay range, plus your level and lifetime shifts
Hired, promoted, resigned, firedA short card for each event. See below

The promotion bar reads READY once you have both the shifts and the level for the next tier, and MAX on a tier 3 job.

Weekly quotas and getting fired

Each job has a quota: the number of shifts you must work per week.

TierQuota
12 shifts
23 shifts
35 shifts

How the week works:

  • Your week starts the moment you take a job, and again when you are promoted. A week lasts 7 days from its start.
  • Shifts count toward the quota of the week they were worked in. The quota bar on your shift and status cards shows done/needed and how long the week has left.
  • A new week starts back at zero shifts.

How firing works

You are fired when a week ends and you did fewer shifts than the quota. You are also fired if a whole two weeks or more have passed since your week started, no matter how many shifts you had.

  • The check happens when you next use a work command (!work, !work status, !work promote, !work list, or applying), not at the exact second the week ends. If you were short, the bot tells you that you were fired.
  • After being fired you can’t take a job for 6 hours.
  • You lose your current job, but your lifetime shifts are kept, so you can come back at the tier you earned once the 6 hours are up.
  • If you try a shift in the same moment the check fires you, no shift is paid. Apply for a job again once the wait is over.

With a 2 hour cooldown, even the tier 3 quota of 5 shifts only takes 10 hours of waiting spread over a week. Fits easily, but a week of not playing at all will cost you your job.

Resigning

!work resign (aliases !work quit) quits your job right away.

  • You can take another job after 3 hours. The job board and the resign card tell you when.
  • Your lifetime shifts are kept.
  • The shift cooldown is not reset, so quitting doesn’t give you a free shift.
  • Resigning is also how you switch branches: resign, wait, then apply for a job you qualify for in another branch.

Promotions

Each branch is a ladder: tier 1, then tier 2, then tier 3. Tier 3 is the top.

MoveShifts in your current jobLevel needed
Tier 1 to tier 2125
Tier 2 to tier 34012
1

Work your current job

Shifts count toward a promotion only in the job you are in. Check the promotion bar on your shift or status card (!work status).

2

Reach the level

Tier 2 needs level 5 and tier 3 needs level 12. XP comes from more than work, see How XP is earned.

3

Promote

Run !work promote. You move to the next job in the same branch.

4

Collect the bonus

A promotion gives bonus XP equal to twice the new job’s shift XP: 44 XP for tier 2 and 64 XP for tier 3. An active XP Tonic applies to it.

After a promotion your shift count in the new job starts at 0 and your weekly clock restarts. Your quota goes up, so check the new number.

The shifts needed add up. Tier 2 needs 12 shifts and tier 3 needs 12 plus 40, which is the 52 lifetime shifts listed on the job board.

If you are short, the bot says which part is missing: how many shifts you have against how many are needed, or the level.

!work commands

CommandAliasesWhat it does
!work!job, !shift, !work shift, !work startDo a shift
!jobs!joblist, !jobboard, !work list, !work jobs, !work boardThe job board
!work status!work info, !work statsYour job, quota, and promotion progress
!work apply <job>!work join <job>, !work hire <job>, !work <job>Take a job
!work promote!work promotionMove up a tier in your branch
!work resign!work quitQuit your job
!jobs
!work apply courier
!work
!work status
!work promote
!work resign

How XP is earned

Most things you do in the economy give XP. Nothing needs setup, it just adds up.

ActionXP
!work shift15 for tier 1, 22 for tier 2, 32 for tier 3
!work promote44 for tier 2, 64 for tier 3 (one time per promotion)
!hunt, !fish, !dig6 each, even when you find nothing
!checkin25
!weekly60
!hourly5
!beg2
!trivia8 for a correct answer
!scramble, !math6 for a correct answer
!rob12 for a success, 2 for a failure
  • A wrong answer or a timeout in a minigame gives no XP.
  • An active XP Tonic multiplies every row in this table by 1.5, rounding down.
  • Work is the biggest steady source, followed by the daily and weekly claims.

The level curve

Level n starts at 40 × n × (n − 1) XP. Each level asks for more than the last one, by a little more every time.

LevelTotal XP to reach itXP from the previous levelLevel-up rewardBank limit
10n/an/a5,000
28080805,500
32401601206,000
44802401606,500
58003202007,000
61,2004002407,500
71,6804802808,000
82,2405603208,500
92,8806403609,000
103,6007204009,500
114,40080044010,000
125,28088048010,500
136,24096052011,000
147,2801,04056011,500
158,4001,12060012,000

Level 5 (tier 2 jobs) is 800 XP and level 12 (tier 3 jobs) is 5,280 XP.

Level rewards

  • Every level pays 40 FlCoins times the new level, straight into your wallet. Level 5 pays 200 and level 10 pays 400.
  • If one action takes you up several levels at once, you get the reward for each of them.
  • The bot posts a level-up card under your command’s reply with the reward, your new bank limit, and the XP needed for the next level.

Bank limit

Your bank starts at 5,000 and grows by 500 for every level you gain, so level 15 holds 12,000. Coins in the bank are safe from robbers, and !deposit only moves what fits.

Your profile and the leaderboard

!profile (aliases !level, !lvl, !xp, !rankcard) shows a card with:

  • your level and a progress bar of the XP into the current level
  • your wallet, bank with its limit, and net worth
  • your job, branch, tier, and pay range, or a hint to pick one
  • each active boost, with its multiplier and the time left

Add a mention to look at someone else, for example !profile @sam.

!levels (aliases !xptop, !lvltop, !leveltop) lists the 10 highest levels, with each player’s level and total XP.

Boosts

Two shop items give you a timed multiplier. Buy them with !buy (80 for an XP Tonic, 90 for a Coin Charm) and start them with !use.

BoostShop priceEffectLasts
XP Tonic801.5x XP1 hour per item
Coin Charm901.5x FlCoins from income1 hour per item
!buy tonic 2
!use tonic
!use charm

Item aliases tonic and charm both work.

What they affect

  • XP Tonic multiplies the XP from everything in the XP table, including the promotion bonus.
  • Coin Charm multiplies the FlCoins from !work shifts (including the great or rough outcome), !checkin (including the streak bonus), !hourly, !weekly, !beg, the minigames, and loose coins from !dig. Your shift card shows the extra coins as a Coin Charm bonus.
  • The Coin Charm does not change what items sell for, crate payouts, or robbing.

Stacking and the cap

  • Using another boost of the same kind while one is running adds another hour on top. The multiplier stays at 1.5x, it does not compound.
  • An XP Tonic and a Coin Charm can run at the same time, because they are different kinds.
  • One kind can’t be stacked past 6 hours from now. If using another would go over, the bot says that boost is already running for close to the maximum, and the item is not used up. Wait for it to wind down, then use another.
  • Each use costs one item. The reply shows when the boost ends and how many you have left.
  • !profile shows your active boosts and the time left.

Boosts run on a clock, not on how many shifts you work. Start one right before you do a round of claims and !work, not just before bed.

Strategy tips

  • Start shifts immediately. The 2 hour cooldown is the limit on your income, so never leave a ready shift sitting. !work status shows when the next one is ready.
  • Level matters as much as shifts. Tier 2 needs level 5, and a high-tier job can be locked behind XP rather than shifts. Do your claims, gathering, and minigames too.
  • Aim for tier 3. Pay roughly doubles with each tier, and the XP per shift goes from 15 to 32.
  • Bank your pay. Your wallet is what a robber can take. Deposit after a shift.
  • Mind the quota after a promotion. The quota goes up (2, then 3, then 5) and your week restarts.
  • Time a Coin Charm for when you have several things ready, such as !checkin, !weekly, and a shift, so one hour covers them all.
  • XP Tonic pays for itself fastest while you are chasing a level gate, because shifts, claims, and promotions all benefit.

Common questions

No. Tier 1 jobs are open from level 1. Level 5 and level 12 are for the tier 2 and tier 3 jobs.

Yes. Resign, wait 3 hours, then apply for a job you qualify for in another branch. Your lifetime shifts carry over, so a tier 2 job elsewhere is open if you have the level and 12 lifetime shifts.

You lose your shifts in that job, so your promotion progress starts over in the next job you take. Your lifetime shifts, level, XP, and FlCoins are kept.

No. Every week starts at zero. Extra shifts in one week don’t count toward the next.

No. The wait is read from your last paid shift, so the cooldown continues even if you change jobs.

Check that the action is in the XP table. A wrong or timed-out minigame answer gives none. Run !profile to see your current XP and level.

An XP Tonic and a Coin Charm run together. Two of the same kind add time, not strength.

!profile @user. The top 10 are on !levels.

Troubleshooting

Shifts are every 2 hours. The message shows when you can work again. !work status also lists the time until your next shift.

You have no job, possibly because you resigned or were fired. Check !work status, which also says when you can apply again, then use !work apply <job>.

You are in the wait after resigning (3 hours) or being fired (6 hours). The message shows a time to try again.

A tier 2 or tier 3 job needs both its level (5 or 12) and its lifetime shifts (12 or 52), and the message names the one you are missing. Work your way up from tier 1 for shifts, and earn XP for levels.

You worked fewer shifts than the quota in a finished week, or were away for two weeks or more. Wait out the 6 hours, then apply again. Your lifetime shifts are kept, so you can go back to the tier you earned if you meet its level.

You need the shifts in your current job (12 for tier 1, 40 for tier 2) and the level of the next tier (5 or 12). The message says which one is missing. You have to be in a tier 1 or tier 2 job to promote, tier 3 is the top.

You either don’t own one (buy it with !buy) or that kind is already running close to 6 hours. The item is not used up in either case.

Staff froze the account. Work, promotions, and applications are off until it is unfrozen.